AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance on Unified Platform in Germany, Q2 2022
Discover the performance trends of the top 5 boxing games in Germany during Q2 2022, including weekly downloads, revenue, and active user metrics.
During the second quarter of 2022, the top 5 boxing games on a unified platform in Germany showed varied performance metrics. Here's an overview based on data from Sensor Tower.
WWE Mayhem from Reliance Games experienced fluctuations in weekly revenue, peaking at around $2K towards the end of March and June. Weekly downloads were relatively stable, with a notable spike to 2.3K in mid-May. Active users saw a slight decline, starting from 3.3K at the end of March and dropping to about 2.7K by the end of June.
EA SPORTS™ UFC® 2 by Electronic Arts showed a downward trend in weekly revenue, decreasing from $1.3K in early April to approximately $623 by mid-June. Downloads saw significant spikes, with the highest at 8.8K at the end of March and another peak of 4.9K in the last week of June. Active users were strong, averaging around 20K throughout the quarter.
Real Boxing 2 from Vivid Games S.A. had a consistent increase in weekly revenue, reaching around $1.3K by the end of June. Downloads fluctuated, peaking at 8.9K in early April and maintaining around 5.8K by the end of June. Active users saw a recovery, starting at 10.1K at the end of March, peaking again at 10K mid-June, and stabilizing around 9.1K by the end of June.
Boxing Star: Real Boxing Fight from THUMBAGE showed a decline in weekly revenue, starting at $834 in early April and dropping to $323 by the end of June. Downloads also decreased, with an initial peak of 3.3K in early April and falling to around 680 by the end of June. Active users saw a notable drop from 9.7K in mid-April to approximately 3K by the end of June.
Burrito Bison: Launcha Libre by Kongregate maintained steady weekly revenue, averaging around $450. Downloads were stable, peaking at 1.5K at the end of March and maintaining around 1K by the end of June. Active users remained consistent, averaging around 5.5K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.